interface lime.app.IModule
Instance Fields
function onGamepadAxisMove(gamepad:Gamepad, axis:GamepadAxis, value:Float): Void
Called when a gamepad axis move event is fired
gamepad | The current gamepad |
axis | The axis that was moved |
value | The axis value (between 0 and 1) |
function onGamepadButtonDown(gamepad:Gamepad, button:GamepadButton): Void
Called when a gamepad button down event is fired
gamepad | The current gamepad |
button | The button that was pressed |
function onGamepadButtonUp(gamepad:Gamepad, button:GamepadButton): Void
Called when a gamepad button up event is fired
gamepad | The current gamepad |
button | The button that was released |
function onGamepadConnect(gamepad:Gamepad): Void
Called when a gamepad is connected
gamepad | The gamepad that was connected |
function onGamepadDisconnect(gamepad:Gamepad): Void
Called when a gamepad is disconnected
gamepad | The gamepad that was disconnected |
function onJoystickAxisMove(joystick:Joystick, axis:Int, value:Float): Void
Called when a joystick axis move event is fired
joystick | The current joystick |
axis | The axis that was moved |
value | The axis value (between 0 and 1) |
function onJoystickButtonDown(joystick:Joystick, button:Int): Void
Called when a joystick button down event is fired
joystick | The current joystick |
button | The button that was pressed |
function onJoystickButtonUp(joystick:Joystick, button:Int): Void
Called when a joystick button up event is fired
joystick | The current joystick |
button | The button that was released |
function onJoystickConnect(joystick:Joystick): Void
Called when a joystick is connected
joystick | The joystick that was connected |
function onJoystickDisconnect(joystick:Joystick): Void
Called when a joystick is disconnected
joystick | The joystick that was disconnected |
function onJoystickHatMove(joystick:Joystick, hat:Int, position:JoystickHatPosition): Void
Called when a joystick hat move event is fired
joystick | The current joystick |
hat | The hat that was moved |
position | The current hat position |
function onJoystickTrackballMove(joystick:Joystick, trackball:Int, value:Float): Void
Called when a joystick axis move event is fired
joystick | The current joystick |
trackball | The trackball that was moved |
value | The trackball value (between 0 and 1) |
function onKeyDown(window:Window, keyCode:KeyCode, modifier:KeyModifier): Void
Called when a key down event is fired
window | The window dispatching the event |
keyCode | The code of the key that was pressed |
modifier | The modifier of the key that was pressed |
function onKeyUp(window:Window, keyCode:KeyCode, modifier:KeyModifier): Void
Called when a key up event is fired
window | The window dispatching the event |
keyCode | The code of the key that was released |
modifier | The modifier of the key that was released |
function onMouseDown(window:Window, x:Float, y:Float, button:Int): Void
Called when a mouse down event is fired
window | The window dispatching the event |
x | The current x coordinate of the mouse |
y | The current y coordinate of the mouse |
button | The ID of the mouse button that was pressed |
function onMouseMove(window:Window, x:Float, y:Float): Void
Called when a mouse move event is fired
window | The window dispatching the event |
x | The current x coordinate of the mouse |
y | The current y coordinate of the mouse |
button | The ID of the mouse button that was pressed |
function onMouseMoveRelative(window:Window, x:Float, y:Float): Void
Called when a mouse move relative event is fired
window | The window dispatching the event |
x | The x movement of the mouse |
y | The y movement of the mouse |
button | The ID of the mouse button that was pressed |
function onMouseUp(window:Window, x:Float, y:Float, button:Int): Void
Called when a mouse up event is fired
window | The window dispatching the event |
x | The current x coordinate of the mouse |
y | The current y coordinate of the mouse |
button | The ID of the button that was released |
function onMouseWheel(window:Window, deltaX:Float, deltaY:Float): Void
Called when a mouse wheel event is fired
window | The window dispatching the event |
deltaX | The amount of horizontal scrolling (if applicable) |
deltaY | The amount of vertical scrolling (if applicable) |
function onPreloadProgress(loaded:Int, total:Int): Void
Called when a preload progress event is fired
loaded | The number of items that are loaded |
total | The total number of items will be loaded |
function onRenderContextLost(renderer:Renderer): Void
Called when a render context is lost
renderer | The renderer dispatching the event |
function onRenderContextRestored(renderer:Renderer, context:RenderContext): Void
Called when a render context is restored
renderer | The renderer dispatching the event |
context | The current render context |
function onTextEdit(window:Window, text:String, start:Int, length:Int): Void
Called when a text edit event is fired
window | The window dispatching the event |
text | The current replacement text |
start | The starting index for the edit |
length | The length of the edit |
function onTextInput(window:Window, text:String): Void
Called when a text input event is fired
window | The window dispatching the event |
text | The current input text |
function onTouchEnd(touch:Touch): Void
Called when a touch end event is fired
touch | The current touch object |
function onTouchMove(touch:Touch): Void
Called when a touch move event is fired
touch | The current touch object |
function onTouchStart(touch:Touch): Void
Called when a touch start event is fired
touch | The current touch object |
function onWindowActivate(window:Window): Void
Called when a window activate event is fired
window | The window dispatching the event |
function onWindowClose(window:Window): Void
Called when a window close event is fired
window | The window dispatching the event |
function onWindowCreate(window:Window): Void
Called when a window create event is fired
window | The window dispatching the event |
function onWindowDeactivate(window:Window): Void
Called when a window deactivate event is fired
window | The window dispatching the event |
function onWindowDropFile(window:Window, file:String): Void
Called when a window drop file event is fired
window | The window dispatching the event |
function onWindowEnter(window:Window): Void
Called when a window enter event is fired
window | The window dispatching the event |
function onWindowFocusIn(window:Window): Void
Called when a window focus in event is fired
window | The window dispatching the event |
function onWindowFocusOut(window:Window): Void
Called when a window focus out event is fired
window | The window dispatching the event |
function onWindowFullscreen(window:Window): Void
Called when a window enters fullscreen
window | The window dispatching the event |
function onWindowLeave(window:Window): Void
Called when a window leave event is fired
window | The window dispatching the event |
function onWindowMinimize(window:Window): Void
Called when a window is minimized
window | The window dispatching the event |
function onWindowMove(window:Window, x:Float, y:Float): Void
Called when a window move event is fired
window | The window dispatching the event |
x | The x position of the window in desktop coordinates |
y | The y position of the window in desktop coordinates |
function onWindowResize(window:Window, width:Int, height:Int): Void
Called when a window resize event is fired
window | The window dispatching the event |
width | The width of the window |
height | The height of the window |
function onWindowRestore(window:Window): Void
Called when a window is restored from being minimized or fullscreen
window | The window dispatching the event |