class lime.ui.Gamepad

Class Fields

static var devices:Map<Int, Gamepad>

static var onConnect:Event_lime_ui_Gamepad_Void<Gamepad ->Void>

static function addMappings(mappings:Array<String>): Void

Instance Fields

var id:Int

var onAxisMove:Event_lime_ui_GamepadAxis_Float_Void<GamepadAxis ->Float ->Void>

var onButtonDown:Event_lime_ui_GamepadButton_Void<GamepadButton ->Void>

var onButtonUp:Event_lime_ui_GamepadButton_Void<GamepadButton ->Void>

var onDisconnect:Event_Void_Void<Void ->Void>

function new(id:Int): Void