class openfl.ui.GameInput extends EventDispatcher

Class Fields

static var isSupported:Bool

static var numDevices:Int

static function getDeviceAt(index:Int): GameInputDevice

Instance Fields

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Inherited from EventDispatcher

function addEventListener(type:String, listener:Dynamic ->Void?useCapture:Bool, ?priority:Int, ?useWeakReference:Bool):Void
function dispatchEvent(event:Event):Bool
function hasEventListener(type:String):Bool
function removeEventListener(type:String, listener:Dynamic ->Void?useCapture:Bool):Void
function toString():String
function willTrigger(type:String):Bool

function new(): Void