API documentation
class openfl.ui.GameInputDevice
static var MAX_BUFFER_SIZE:Int
var enabled:Bool
var id:String
var name:String
var numControls:Int
var sampleInterval:Int
function getCachedSamples(data:ByteArray, ?append:Bool): Int
function getControlAt(i:Int): GameInputControl
function startCachingSamples(numSamples:Int, controls:Vector<String>): Void
function stopCachingSamples(): Void