API documentation
class lime.math.Vector4
static var X_AXIS:Vector4
static var Y_AXIS:Vector4
static var Z_AXIS:Vector4
static function angleBetween(a:Vector4, b:Vector4): Float
static function distance(pt1:Vector4, pt2:Vector4): Float
var length:Float
var lengthSquared:Float
var w:Float
var x:Float
var y:Float
var z:Float
function new(?x:Float, ?y:Float, ?z:Float, ?w:Float): Void
function add(a:Vector4): Vector4
function clone(): Vector4
function copyFrom(sourceVector4:Vector4): Void
function crossProduct(a:Vector4): Vector4
function decrementBy(a:Vector4): Void
function dotProduct(a:Vector4): Float
function equals(toCompare:Vector4, ?allFour:Bool): Bool
function incrementBy(a:Vector4): Void
function nearEquals(toCompare:Vector4, tolerance:Float, ?allFour:Bool): Bool
function negate(): Void
function normalize(): Float
function project(): Void
function scaleBy(s:Float): Void
function setTo(xa:Float, ya:Float, za:Float): Void
function subtract(a:Vector4): Vector4
function toString(): String