class org.aswing.JProgressBar extends Component

A component that, by default, displays an integer value within a bounded interval.

A progress bar typically communicates the progress of some work by displaying its percentage of completion and possibly a textual display of this percentage. @author paling

Class Fields

static var HORIZONTAL:Int

Horizontal orientation.

static var VERTICAL:Int

Vertical orientation.

Instance Fields

Show inherited public instance fieldsHide inherited public instance fields

Inherited from Component

var __fieldBindings__:FieldsBindSignal
var __methodBindings__:MethodsBindSignal
var alignmentX:Float
var alignmentY:Float
var background:ASColor
var backgroundDecorator:GroundDecorator
var border:Border
var bounds:IntRectangle
var clipBounds:IntRectangle
var constraints:Dynamic
var currentSize:IntDimension
var dragEnabled:Bool
var dropTrigger:Bool
var enabled:Bool
var focusable:Bool
var focusableSet:Bool
var font:ASFont
var foreground:ASColor
var foregroundDecorator:GroundDecorator
var location:IntPoint
var maximumSize:IntDimension
var mideground:ASColor
var minimumSize:IntDimension
var opaque:Bool
var opaqueSet:Bool
var preferredSize:IntDimension
var resizerMargin:Insets
var styleProxy:Component
var styleTune:StyleTune
var toolTipText:String
var transitFocusFactor:Float
var ui:ComponentUI
var uiElement:Bool
var visibility:Bool
function addDragAcceptableInitiator(com:Component):Void
function componentToGlobal(p:IntPoint):IntPoint
function getClientProperty(key:String, ?defaultValue:Dynamic):Dynamic
function getDefaultBasicUIClass():Class<Dynamic>
function getFocusManager():FocusManager
function getGlobalLocation(?rv:IntPoint):IntPoint
function getInsets():Insets
function getInternalFocusObject():InteractiveObject
function getKeyboardManager():KeyboardManager
function getMousePosition():IntPoint
function getPaintBounds():IntRectangle
function getParent():Container
function getRootPaneAncestor():JRootPane
function getUIClassID():String
function globalToComponent(p:IntPoint):IntPoint
function hitTestMouse():Bool
function invalidate():Void
function invalidatePreferSizeCaches():Void
function isCachePreferSizes():Bool
function isDragAcceptableInitiator(com:Component):Bool
function isFocusOwner():Bool
function isFontValidated():Bool
function isOnStage():Bool
function isShowing():Bool
function isValid():Bool
function isValidateRoot():Bool
function makeFocus():Void
function pack():Void
function paintFocusRect(?force:Bool):Void
function paintImmediately():Void
function parentReAppendChildren():Void
function putClientProperty(key:String, value:Dynamic):Void
function reAppendToParent(?constraints:Dynamic):Void
function removeDragAcceptableInitiator(com:Component):Void
function removeFromContainer():Void
function repaint():Void
function repaintAndRevalidate():Void
function requestFocus():Bool
function revalidate():Void
function setCachePreferSizes(b:Bool):Void
function setClipSize(size:IntDimension):Void
function setDragAcceptableInitiatorAppraiser(func:Dynamic ->Bool):Void
function setFontValidated(b:Bool):Void
function setGlobalLocation(gp:IntPoint):Void
function transferFocus():Bool
function transferFocusBackward():Bool
function updateUI():Void
function validate():Void

Inherited from AWSprite

function bringToBottom(child:DisplayObject):Void
function bringToTop(child:DisplayObject):Void
function containsChild(child:DisplayObject):Bool
function getHighestIndexUnderForeground():Int
function getLowestIndexAboveBackground():Int
function isClipMasked():Bool
function setChildIndex(child:DisplayObject, index:Int):Void
function setClipMaskRect(b:IntRectangle):Void
function setClipMasked(m:Bool):Void
function toString():String

Inherited from Sprite

var buttonMode:Bool
var dropTarget:DisplayObject
var graphics:Graphics
var hitArea:Sprite
var soundTransform:SoundTransform
var useHandCursor:Bool
function startDrag(?lockCenter:Bool, ?bounds:Rectangle):Void
function startTouchDrag(touchPointID:Int, ?lockCenter:Bool, ?bounds:Rectangle):Void
function stopDrag():Void
function stopTouchDrag(touchPointID:Int):Void

Inherited from DisplayObjectContainer

var mouseChildren:Bool
var numChildren:Int
var tabChildren:Bool
var textSnapshot:TextSnapshot
function addChild(child:DisplayObject):DisplayObject
function addChildAt(child:DisplayObject, index:Int):DisplayObject
function areInaccessibleObjectsUnderPoint(point:Point):Bool
function contains(child:DisplayObject):Bool
function getChildAt(index:Int):DisplayObject
function getChildByName(name:String):DisplayObject
function getChildIndex(child:DisplayObject):Int
function getObjectsUnderPoint(point:Point):Array<DisplayObject>
function removeChild(child:DisplayObject):DisplayObject
function removeChildAt(index:Int):DisplayObject
function setChildIndex(child:DisplayObject, index:Int):Void
function swapChildren(child1:DisplayObject, child2:DisplayObject):Void
function swapChildrenAt(index1:Int, index2:Int):Void

Inherited from InteractiveObject

var accessibilityImplementation:AccessibilityImplementation
var contextMenu:ContextMenu
var doubleClickEnabled:Bool
var focusRect:Dynamic
var mouseEnabled:Bool
var tabEnabled:Bool
var tabIndex:Int

Inherited from DisplayObject

var accessibilityProperties:AccessibilityProperties
var alpha:Float
var blendMode:BlendMode
var blendShader:Shader
var cacheAsBitmap:Bool
var filters:Array<BitmapFilter>
var height:Float
var loaderInfo:LoaderInfo
var mask:DisplayObject
var mouseX:Float
var mouseY:Float
var name:String
var opaqueBackground:Null<UInt>
var parent:DisplayObjectContainer
var root:DisplayObject
var rotation:Float
var rotationX:Float
var rotationY:Float
var rotationZ:Float
var scale9Grid:Rectangle
var scaleX:Float
var scaleY:Float
var scaleZ:Float
var scrollRect:Rectangle
var stage:Stage
var transform:Transform
var visible:Bool
var width:Float
var x:Float
var y:Float
var z:Float
function getBounds(targetCoordinateSpace:DisplayObject):Rectangle
function getRect(targetCoordinateSpace:DisplayObject):Rectangle
function globalToLocal(point:Point):Point
function globalToLocal3D(point:Point):Vector3D
function hitTestObject(obj:DisplayObject):Bool
function hitTestPoint(x:Float, y:Float, ?shapeFlag:Bool):Bool
function local3DToGlobal(point3d:Vector3D):Point
function localToGlobal(point:Point):Point

Inherited from EventDispatcher

function addEventListener(type:String, listener:Dynamic ->Void?useCapture:Bool, ?priority:Int, ?useWeakReference:Bool):Void
function dispatchEvent(event:Event):Bool
function hasEventListener(type:String):Bool
function removeEventListener(type:String, listener:Dynamic ->Void?useCapture:Bool):Void
function toString():String
function willTrigger(type:String):Bool

var indeterminate:Bool

Determines whether the progress bar is in determinate or indeterminate mode.

An indeterminate progress bar continuously displays animation indicating that an operation of unknown length is occurring.

By default, this property is false.

An indeterminate progress bar will start a Timer to call repaint continuously when it is displayable, it make the progress can paint continuously. Make sure the current Icon for this bar support indeterminate if you set indeterminate to true.

var model:BoundedRangeModel

The data model used by the JProgressBar.

var orientation:Int

The progress bar's orientation to newOrientation, which must be JProgressBar.VERTICAL or JProgressBar.HORIZONTAL. The default orientation is HORIZONTAL.

Note that If the orientation is set to VERTICAL, the progress string can only be displayable when the progress bar's font is a embedFonts.

@see org.aswing.ASFont#getEmbedFonts()

var string:String

The current value of the progress string.

var value:Int

The progress bar's current value (stored in the progress bar's data model). The data model (a BoundedRangeModel instance) handles any mathematical issues arising from assigning faulty values.

If the new value is different from the previous value, all change listeners are notified.

function new(?orient:Int = 0, ?min:Int = 0, ?max:Int = 100): Void

orient

(optional)the desired orientation of the progress bar, just can be JProgressBar.HORIZONTAL or JProgressBar.VERTICAL, default is JProgressBar.HORIZONTAL

min

(optional)the minimum value of the progress bar, default is 0

max

(optional)the maximum value of the progress bar, default is 100

function getMaximum(): Int

Returns the progress bar's maximum value, which is stored in the progress bar's BoundedRangeModel. By default, the maximum value is 100.

@see #setMaximum() @see org.aswing.BoundedRangeModel#getMaximum()

returns

the progress bar's maximum value

function getMinimum(): Int

Returns the progress bar's minimum value, which is stored in the progress bar's BoundedRangeModel. By default, the minimum value is 0.

@see #setMinimum() @see org.aswing.BoundedRangeModel#getMinimum()

returns

the progress bar's minimum value

function getPercentComplete(): Float

Returns the percent complete for the progress bar. Note that this number is between 0.0 and 1.0.

returns

the percent complete for this progress bar

function getValue(): Int

Returns the progress bar's current value, which is stored in the progress bar's BoundedRangeModel. The value is always between the minimum and maximum values, inclusive. By default, the value is initialized to be equal to the minimum value.

@see #setValue() @see org.aswing.BoundedRangeModel#getValue()

returns

the current value of the progress bar

function setMaximum(n:Int): Void

Sets the progress bar's maximum value (stored in the progress bar's data model) to n. The underlying BoundedRangeModel handles any mathematical issues arising from assigning faulty values.

If the maximum value is different from the previous maximum, all change listeners are notified.

@see #getMaximum() @see #addChangeListener() @see org.aswing.BoundedRangeModel#setMaximum()

n

the new maximum

function setMinimum(n:Int): Void

Sets the progress bar's minimum value (stored in the progress bar's data model) to n. The data model (a BoundedRangeModel instance) handles any mathematical issues arising from assigning faulty values.

If the minimum value is different from the previous minimum, all change listeners are notified.

@see #getMinimum() @see #addChangeListener() @see org.aswing.BoundedRangeModel#setMinimum()

n

the new minimum