class flash.display3D.Context3D extends EventDispatcher
Instance Fields
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function clear(?red:Float, ?green:Float, ?blue:Float, ?alpha:Float, ?depth:Float, ?stencil:UInt, ?mask:UInt): Void
function configureBackBuffer(width:Int, height:Int, antiAlias:Int, ?enableDepthAndStencil:Bool, ?wantsBestResolution:Bool): Void
function createCubeTexture(size:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, ?streamingLevels:Int): CubeTexture
function createTexture(width:Int, height:Int, format:Context3DTextureFormat, optimizeForRenderToTexture:Bool, ?streamingLevels:Int): Texture
function setBlendFactors(sourceFactor:Context3DBlendFactor, destinationFactor:Context3DBlendFactor): Void
function setProgramConstantsFromMatrix(programType:Context3DProgramType, firstRegister:Int, matrix:Matrix3D, ?transposedMatrix:Bool): Void
function setProgramConstantsFromVector(programType:Context3DProgramType, firstRegister:Int, data:Vector<Float>, ?numRegisters:Int): Void
function setRenderToTexture(texture:TextureBase, ?enableDepthAndStencil:Bool, ?antiAlias:Int, ?surfaceSelector:Int): Void
function setStencilActions(?triangleFace:Context3DTriangleFace, ?compareMode:Context3DCompareMode, ?actionOnBothPass:Context3DStencilAction, ?actionOnDepthFail:Context3DStencilAction, ?actionOnDepthPassStencilFail:Context3DStencilAction): Void
function setVertexBufferAt(index:Int, buffer:VertexBuffer3D, ?bufferOffset:Int, ?format:Context3DVertexBufferFormat): Void