API documentation
class openfl.display3D.VertexBuffer3D
var bufferUsage:Int
var context:Context3D
var data32PerVertex:Int
var glBuffer:GLBuffer
var numVertices:Int
function new(context:Context3D, glBuffer:GLBuffer, numVertices:Int, data32PerVertex:Int, bufferUsage:Int): Void
function dispose(): Void
function uploadFromByteArray(byteArray:ByteArray, byteArrayOffset:Int, startOffset:Int, count:Int): Void
function uploadFromFloat32Array(data:Float32Array): Void
function uploadFromVector(data:Vector<Float>, startVertex:Int, numVertices:Int): Void