class openfl.display3D.IndexBuffer3D

Instance Fields

function new(context:Context3D, glBuffer:GLBuffer, numIndices:Int, bufferUsage:Int): Void

function dispose(): Void

function uploadFromByteArray(byteArray:ByteArray, byteArrayOffset:Int, startOffset:Int, count:Int): Void

function uploadFromVector(data:Vector<UInt>, startOffset:Int, count:Int): Void