API documentation
class openfl.display3D.IndexBuffer3D
var bufferUsage:Int
var context:Context3D
var glBuffer:GLBuffer
var numIndices:Int
function new(context:Context3D, glBuffer:GLBuffer, numIndices:Int, bufferUsage:Int): Void
function dispose(): Void
function uploadFromByteArray(byteArray:ByteArray, byteArrayOffset:Int, startOffset:Int, count:Int): Void
function uploadFromInt16Array(data:Int16Array): Void
function uploadFromVector(data:Vector<UInt>, startOffset:Int, count:Int): Void