class lime.graphics.GLRenderContext
Instance Fields
function compressedTexImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, data:ArrayBufferView): Void
function compressedTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, data:ArrayBufferView): Void
function copyTexImage2D(target:Int, level:Int, internalformat:Int, x:Int, y:Int, width:Int, height:Int, border:Int): Void
function copyTexSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, x:Int, y:Int, width:Int, height:Int): Void
function framebufferRenderbuffer(target:Int, attachment:Int, renderbuffertarget:Int, renderbuffer:GLRenderbuffer): Void
function framebufferTexture2D(target:Int, attachment:Int, textarget:Int, texture:GLTexture, level:Int): Void
function readPixels(x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView): Void
function texImage2D(target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, pixels:ArrayBufferView): Void
function texSubImage2D(target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, pixels:ArrayBufferView): Void