class lime.graphics.ConsoleRenderContext

Instance Fields

function new(): Void

function bindShader(shader:Shader): Void

function clear(r:Int, g:Int, b:Int, a:Int, ?depth:Float, ?stencil:Int): Void

function createIndexBuffer(indices:Unknown, count:Int): IndexBuffer

function createVertexBuffer(decl:Unknown, count:Int): VertexBuffer

function draw(primitive:Unknown, startVertex:Unknown, primitiveCount:Unknown): Void

function drawIndexed(primitive:Unknown, vertexCount:Unknown, startIndex:Unknown, primitiveCount:Unknown): Void

function lookupShader(name:String): Shader

function setVertexShaderConstantF(startRegister:Unknown, vec4:Unknown, vec4count:Unknown): Void

function setViewport(x:Unknown, y:Unknown, width:Unknown, height:Unknown, ?nearPlane:Float, ?farPlane:Float): Void