class lime.graphics.CanvasRenderContext
Instance Fields
function arc(x:Float, y:Float, radius:Float, startAngle:Float, endAngle:Float, anticlockwise:Bool): Void
function createDynamicImageData(sw:Float, sh:Float): Dynamic
function createDynamicImageData(dynamicImageData:Dynamic): Dynamic
function createPattern(image:Dynamic, repetitionType:String): Dynamic
function createPattern(canvas:Dynamic, repetitionType:String): Dynamic
function drawImage(element:Dynamic, sx:Float, sy:Float, ?sw:Float, ?sh:Float, ?dx:Float, ?dy:Float, ?dw:Float, ?dh:Float): Void
function drawImageFromRect(image:Dynamic, ?sx:Float, ?sy:Float, ?sw:Float, ?sh:Float, ?dx:Float, ?dy:Float, ?dw:Float, ?dh:Float, ?compositeOperation:String): Void
function putDynamicImageData(dynamicImageData:Dynamic, dx:Float, dy:Float, dirtyX:Float, dirtyY:Float, dirtyWidth:Float, dirtyHeight:Float): Void
function putDynamicImageData(dynamicImageData:Dynamic, dx:Float, dy:Float): Void
function putDynamicImageDataHD(dynamicImageData:Dynamic, dx:Float, dy:Float, dirtyX:Float, dirtyY:Float, dirtyWidth:Float, dirtyHeight:Float): Void
function putDynamicImageDataHD(dynamicImageData:Dynamic, dx:Float, dy:Float): Void
function setFillColor(c:Float, m:Float, y:Float, k:Float, a:Float): Void
function setFillColor(color:String, ?alpha:Float): Void
function setFillColor(grayLevel:Float, ?alpha:Float): Void
function setFillColor(r:Float, g:Float, b:Float, a:Float): Void
function setShadow(width:Float, height:Float, blur:Float, c:Float, m:Float, y:Float, k:Float, a:Float): Void
function setShadow(width:Float, height:Float, blur:Float, ?color:String, ?alpha:Float): Void
function setShadow(width:Float, height:Float, blur:Float, grayLevel:Float, ?alpha:Float): Void
function setShadow(width:Float, height:Float, blur:Float, r:Float, g:Float, b:Float, a:Float): Void