class lime.audio.HTML5AudioContext

Instance Fields

function new(): Void

function canPlayType(buffer:AudioBuffer, type:String): String

function createBuffer(?urlString:String): AudioBuffer

function getAutoplay(buffer:AudioBuffer): Bool

function getBuffered(buffer:AudioBuffer): Dynamic

function getCurrentSrc(buffer:AudioBuffer): String

function getCurrentTime(buffer:AudioBuffer): Float

function getDuration(buffer:AudioBuffer): Float

function getEnded(buffer:AudioBuffer): Bool

function getError(buffer:AudioBuffer): Dynamic

function getLoop(buffer:AudioBuffer): Bool

function getMuted(buffer:AudioBuffer): Bool

function getNetworkState(buffer:AudioBuffer): Int

function getPaused(buffer:AudioBuffer): Bool

function getPlayed(buffer:AudioBuffer): Dynamic

function getPreload(buffer:AudioBuffer): String

function getReadyState(buffer:AudioBuffer): Int

function getSeekable(buffer:AudioBuffer): Dynamic

function getSeeking(buffer:AudioBuffer): Bool

function getSrc(buffer:AudioBuffer): String

function getStartTime(buffer:AudioBuffer): Float

function getVolume(buffer:AudioBuffer): Float

function load(buffer:AudioBuffer): Void

function pause(buffer:AudioBuffer): Void

function play(buffer:AudioBuffer): Void

function setAutoplay(buffer:AudioBuffer, value:Bool): Void

function setCurrentTime(buffer:AudioBuffer, value:Float): Void

function setDefaultPlaybackRate(buffer:AudioBuffer, value:Float): Void

function setLoop(buffer:AudioBuffer, value:Bool): Void

function setMuted(buffer:AudioBuffer, value:Bool): Void

function setPlaybackRate(buffer:AudioBuffer, value:Float): Void

function setPreload(buffer:AudioBuffer, value:String): Void

function setSrc(buffer:AudioBuffer, value:String): Void

function setVolume(buffer:AudioBuffer, value:Float): Void