API documentation
class lime.AssetLibrary
import lime.Assets;
var onChange:Event_Void_Void<Void ->Void>
function new(): Void
function exists(id:String, type:String): Bool
function getAudioBuffer(id:String): AudioBuffer
function getBytes(id:String): Bytes
function getFont(id:String): Font
function getImage(id:String): Image
function getPath(id:String): String
function getText(id:String): String
function isLocal(id:String, type:String): Bool
function list(type:String): Array<String>
function loadAudioBuffer(id:String): Future<AudioBuffer>
function loadBytes(id:String): Future<Bytes>
function loadFont(id:String): Future<Font>
function loadImage(id:String): Future<Image>
function loadText(id:String): Future<String>
function unload(): Void