class lime.AssetLibrary

import lime.Assets;

Instance Fields

var onChange:Event_Void_Void<Void ->Void>

function new(): Void

function exists(id:String, type:String): Bool

function getBytes(id:String): Bytes

function getFont(id:String): Font

function getImage(id:String): Image

function getPath(id:String): String

function getText(id:String): String

function isLocal(id:String, type:String): Bool

function list(type:String): Array<String>

function loadBytes(id:String): Future<Bytes>

function loadFont(id:String): Future<Font>

function loadImage(id:String): Future<Image>

function loadText(id:String): Future<String>

function unload(): Void