class lime.AssetLibrary

import lime.Assets;

Instance Fields

function new(): Void

function exists(id:String, type:String): Bool

function getBytes(id:String): ByteArray

function getFont(id:String): Dynamic

function getImage(id:String): Image

function getPath(id:String): String

function getText(id:String): String

function isLocal(id:String, type:String): Bool

function list(type:String): Array<String>

function loadAudioBuffer(id:String, handler:AudioBuffer ->Void): Void

function loadBytes(id:String, handler:ByteArray ->Void): Void

function loadFont(id:String, handler:Dynamic ->Void): Void

function loadImage(id:String, handler:Image ->Void): Void

function loadText(id:String, handler:String ->Void): Void