API documentation
class lime.AssetLibrary
import lime.Assets;
var eventCallback:Dynamic
function new(): Void
function exists(id:String, type:String): Bool
function getAudioBuffer(id:String): AudioBuffer
function getBytes(id:String): ByteArray
function getFont(id:String): Dynamic
function getImage(id:String): Image
function getPath(id:String): String
function getText(id:String): String
function isLocal(id:String, type:String): Bool
function list(type:String): Array<String>
function loadAudioBuffer(id:String, handler:AudioBuffer ->Void): Void
function loadBytes(id:String, handler:ByteArray ->Void): Void
function loadFont(id:String, handler:Dynamic ->Void): Void
function loadImage(id:String, handler:Image ->Void): Void
function loadText(id:String, handler:String ->Void): Void